import processing.video.*;
int numPixels;
int pixelSize = 20;
//Movie myMovie;
color myMovieColors[];
Capture cam;
void setup() {
size(1280, 756);
// If no device is specified, will just use the default.
cam = new Capture(this, width, height, 30);
numPixels = height / pixelSize;
myMovieColors = new color[numPixels * numPixels];
// To use another device (i.e. if the default device causes an error),
// list all available capture devices to the console to find your camera.
//String[] devices = Capture.list();
//println(devices);
// Change devices[0] to the proper index for your camera.
//cam = new Capture(this, width, height, devices[0]);
// Opens the settings page for this capture device.
//camera.settings();
}
void captureEvent(Capture cam) {
cam.read();
cam.loadPixels();
for (int j = 0; j <>
for (int i = 0; i <>
myMovieColors[j*numPixels + i] = cam.get(i, j);
}
}
}
void draw() {
//if (cam.available() == true) {
//cam.read();
//image(cam,160, 100);
// The following does the same, and is faster when just drawing the image
// without any additional resizing, transformations, or tint.
//set(160, 100, cam);
for (int j = 0; j <>
This takes the live stream from a video camera, and uses this to plot rectangles which reflect the colours of the stream.
Russell
for (int i = 0; i <>
float r = random(-10,10);
fill(myMovieColors[j*numPixels + i]);
smooth();
rect(i*(r*pixelSize), j*(r*pixelSize), pixelSize+5, pixelSize+5);
}
}
}
This takes the live stream from a video camera, and uses this to plot rectangles which reflect the colours of the stream.
Russell
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